There are two hearing limitations that interfere with mixing. By hearing
limitation we mean that the ears don't accurately hear the sound that is there.
Fletcher Munson Effect
The first hearing limitation interferes with all types of mixing. It
equally interferes in the professional studio and the home studio. This limitation is
called the Fletcher Munson Effect. The Fletcher Munson Effect is simply stated a follows:
Humans do not hear the low frequencies (bass) and the extreme high
frequencies (treble) as well at low volumes.
Humans can generally hear sounds that have a frequency between 20 Hz
and 20 kHz (20,000 hertz). The lower-frequency sounds (250 Hz and below) are the Bass
Frequencies. Instruments like the bass guitar and lower drums (foot and toms) put out the
majority of their energy in this range. The higher-frequency sounds (6 kHz and above) are
Treble Frequencies. Instruments such as cymbals put out a majority of their energy in this
range. A lot of instruments such as vocals have some energy in this range. The Treble
Frequencies, for instance, contain the breath sounds of the voice. The middle-frequency
sounds (250 Hz to 6 kHz) are called the Midrange. Instruments such as vocals and guitars
have a majority of their energy in this range although all instruments have some energy in
this range.
In comparing the difference in hearing between conversation levels and
loud music playback levels, human hearing finds it 64 times as hard to hear the bass
frequencies at low levels. It is about 16 times as hard to hear the extreme highs. These
are compared to the midrange.
Because of this, the level at which you listen to the mix makes a huge
difference in how the mix sounds. It becomes very difficult to judge, for instance, how
much bass energy is the correct amount of energy for the mix. The end listeners will
listen to the final product at different volumes depending on where they are, what they
are doing and how they feel.
The most effective way to judge any mix is to listen to it at different
volumes. You should endeavor to obtain a mix that sounds the best loud, soft and
in-between. Leaving the volume at one setting while working is a guaranteed way to mess up
a mix and make something that sounds good one day and sounds bad the next.
You can experience the Fletcher Munson Effect by listening to any
recording loud for a minute or so and then real softly. When the mix is played at low
volumes, it will be very difficult to pick out the bass line.
Masking
The second hearing limitation affects everyone but effects the home
recordist, with a limited number of tracks, much more than the studio engineer with 24 or
more tracks. This hearing limitation is called masking. Simply stated, masking is:
When two sounds are at similar frequencies, the one that is slightly
louder will make the softer sound unable to be heard.
Because of masking, every instrument in a mix sounds quite different
when it soloed (listened to by itself) compared to how it sounds in the mix.
When instruments put out sounds, they put out the tuned frequency and
they put out energy at multiples of the tuned frequency. Going to a piano and playing the
A above middle-C will cause a sound of the tuned frequency at 440 Hz. But the piano will
also put out energy at multiples of 880 Hz, 1320 Hz, 1760 Hz, 2200 Hz, 2640 Hz and so
forth. The "multiples" are called harmonics. The energy level of the different
harmonics determines the "tone" of the instrument and is the leading factor as
to why a piano and a instrument playing the same note sound different.
When an instrument is played with other instruments, some of the
harmonics are masked, making the instrument sound different "in the mix" than
"by itself."
The studio engineer has a great advantage over a home recordist because
he/she can hear all of the instruments when doing the mix. The instrument's tone can be
adjusted so that it sounds the best, when playing with the other instruments. The home
recordist has to commit to a mix before all of the instruments are recorded. Getting a mix
that sounds good now may not sound as good when the other instruments are added. This is
especially true for rock bands where more guitars are added after the original tracks are
recorded. The mid-range instrument of the guitar can cause the first guitar recorded to
sound dull or even unable to be heard. The new guitars can interfere with the bass line,
vocals, synthesizers and almost all instruments that have been originally recorded. Since
these original instruments have already been mixed together, adjusting them now is rather
difficult if not impossible.
An equalizer is a device that will increase, or decrease, the level of
signals at a certain range of frequencies. The simplest equalizer has the treble and bass
controls often found on stereos. The bass control will increase (or decrease) the energy
of any signal present below 250 Hz. The treble control affects the energy above 6 kHz.
When you "adjust the tone" with the treble and bass knobs on
your stereo, you are increasing the harmonics of certain instruments and perhaps the tuned
frequencies of other instruments.
Equalizing the instrument's sound while mixing is one effective way to
overcome the two hearing limitations, especially masking.
Professional and "Home" Equalizers
Professional boards in studios have a lot of different equalization
settings. There are often 4 bands, meaning that 4 frequencies can be adjusted at the same
time. Since the mid range is the most important range of frequencies, the professional
board will often have two different bands to cover these frequencies and also a treble and
bass band.
The least-expensive boards and board/recorder units only have a treble
and bass control to adjust tone on the individual instruments. This type of unit does not
really have enough features to obtain a professional sound at home.
There are many boards and board/recorders that are only slightly more
expensive than the cheapest units and have a "sweepable" midrange equalization
control on every channel. This control is getting very close to the professional controls
found on professional boards. The sweepable midrange frequency control allows you to
adjust the center frequency of the frequency range that will be boosted or cut with the
other midrange knob. Now you have a control that can assist you obtain a
professional-sounding result.
The Home Equalizer Controls
Midrange equalizer controls on professional consoles and better
home-recording equipment have at least two knobs.
The first knob is the frequency knob. The frequency knob sets the
frequency that will receive the maximum boost (or reduction) of energy and is technically
referred to as the "center frequency." The typical home-recording equipment will
vary the center frequency between 250 Hz and 5 kHz. The control often appears as seen in
figure 1a.
Professional console frequency knobs are well labeled, allowing the
studio engineer to exactly set the frequency of the equalization. Home recording equipment
usually has little labeling, just showing what the maximum, minimum and middle settings
that the knob will yield. Figure 1b shows what the knob would look like if 11 frequencies
were labeled.
The second control is the "amount" knob. On professional
equalizers the amount of equalization is marked with "dB" settings. One dB
represents approximately the smallest change that can be heard and +6 dB represents the
signal strength getting twice as high. A 12 dB increase would represent the signal
strength at the center frequency getting 4 times as strong.
Home recording equipment usually does not label the amount knobs except
with lines that allow the user to get the amount back to a setting used before, as shown
in figure 1a. If the amount knob was labeled with "dB" markings, it would look
like the control in figure 1b.
The "HF" control (High Frequency Control) on the equalizer
allows the energy from 10 kHz and above to be boosted or reduced. The only knob available
is the amount knob. The "LF" control (Low Frequency Control) allows the energy
from 100 Hz and below to be boosted or reduced. Again the only knob available sets the
amount of equalization.
The Home Recordist's Challenge
Because one instrument's sound will mask another instrument's sound,
equalization is best applied when you can hear all instruments. Somehow the home recordist
has to mix without hearing all of the instruments.
The home recordist needs to develop an "ear" for how
instruments need to sound before they are combined with other instruments. You can't just
adjust instruments to sound good by themselves and then combine them. Masking will give
the mix a mushy, indistinct sound. Often you need to make instruments sound less-natural
so that they will distinctly "cut-though" the other instruments.
This is especially true for the bass and for the vocals. Typically the
bass guitar has to have accented midrange attack and string sounds to sound good in a mix.
The tendency is to boost the fullness of the bass when you listen to it by itself. This
will cause the bass to get "lost" in mix of instruments 90% of the time. The
vocal usually has to have over-accented presence and be slightly "thin" sounding
to sound good with other instruments playing.
When equalizing guitars, the 2.5 kHz range of frequencies are often
boosted to give an increased "attack" to the guitar. Often, to sound good in a
mix of instruments, the guitar has to have an unnaturally loud attack. If, however, there
are several guitars, you should not boost all of them at the same attack frequency. If you
boosted 3 guitars at 2.5 kHz, you will insure that one guitar will cover up the sound of
another. The correct procedure in this case is to use slightly different frequencies on
the different guitars, like 2.5 kHz, 4 kHz and 5 kHz.
Recommended Equalization Settings
Years of trial and error experience will allow the home recordist to
know how to use the equalizer to get a clear sound. Most people don't want to wait that
long to start getting professional sounding product.
In order to help, we have compiled the most-often used equalization
settings used for different instruments in mixing. We when one step further by converting
them to the settings that you would use with home recording gear. These settings appear in
figure 2.
Using The Recommended EQ
The equalization settings are based on micing close with good-quality
microphones. The equalization for bass was with the instrument recorded directly into the
console and with the tone and volume controls on the bass in the fully-up position. The
vocal equalization is for a male vocalist about 8 inches away from the microphone.
You can't just take these recommendations as a "bible" and
always use the same settings. This is because different instruments and different
microphones will sound different. You will find the most variance with guitars; this is
because you have tone and volume controls on the guitars and on the amplifier. In
addition, different guitars and guitar amplifiers sound quite different. The equalization
for the bass will be the most consistent. In any case these settings give you a good
"starting point" for using your equalizer.
Demonstration Tape
To further assist you we have made a demonstration tape available. On
the demonstration tape you will hear instrument sounds without equalization and with
equalization. You can compare the equalized instrument sounds with the sound you are
obtaining in the session as a guide for setting your equalizer.
The demonstration tape takes the tune "All Behind" by the
group "Traitor Gate" to give the equalization examples. The band is a rock band
with 2 rhythm guitars and a lead guitar (as well as drums, bass, vocals and background
vocals).
The demonstration tape, Professional Equalization Demonstration, is
available from the Recording Institute of Detroit, 14611 9 Mile Road, Eastpointe, MI
48021, (810) 779-1388. The cost of the tape is $12 plus $3 shipping/handling.